13


ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 51.203255
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.910532, -0.0144272, 0.413186, 4161.35}, {0.413438, 0.0317736, -0.909978, -18319.2}, {2.23517e-008, 0.999391, 0.0348957, 1970.81}, {0, 0, 0, 1}] channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3003, 4499] displayWindow (box2i): [0, 0, 3003, 4499] gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
B (float)
G (float)
MultiMatteElementA.A (half)
MultiMatteElementA.B (half)
MultiMatteElementA.G (half)
MultiMatteElementA.R (half)
MultiMatteElementB.A (half)
MultiMatteElementB.B (half)
MultiMatteElementB.G (half)
MultiMatteElementB.R (half)
R (float)
VRayGlobalIllumination.A (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.A (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.A (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDepth100′.A (half)
VRayZDepth100′.B (half)
VRayZDepth100′.G (half)
VRayZDepth100′.R (half)